Still, those who wanted to fill their bumps in the difficult work of creating role -playing games with a free world did not transfer. In 2004, the Kyiv studio asked to enroll themselves in their ranks UDC, Announcing the project "The heart of eternity". The game promises not to impose a storyline by force, but from the first minute open the entire Sarkus map for study. Sarcus is an ordinary fantasy world inhabited by orcs, gnomes, elves and, of course, by people, whose history has almost half a half of important dates.

Wandering around the mountains and valleys, caves and ruins, we will not encounter either the loading screens or with the elements of locations several times. The last designers could allow themselves to be fully, since masterfully they know how to invent picturesque landscapes. Imagine, for example, a chain of bridges thrown over the abyss between the platforms hanging in the air in balloons. Or a forest consisting of trees whose roots stick out of the ground for a couple of tens of meters, and the trunk and crown resemble the root crop. The pride of developers is a dead forest drowning in a thick fog. And there are steampunk cities of gnomes, forest villages of elves, a metropolis in the oriental style, gloomy crypts, locks and ruins – in a word, the world of deserted does not seem deserted.

Locations, as usual, will be dangerous and not very. In the first, it is advisable to go fully armed to kill monsters, gain experience and find magical objects. The latter are needed to obtain tasks in which the multivariation of execution, and moral dilemmas will be present, and the ability to demonstrate its rude or gallant nature, earning an appropriate reputation. Pass the game faster than in 60 hours will not work out, and if you carry away by side tasks, it is not known how soon you will see the final credits.

However, the main occupation will still be fights. The combat system "Hearts of eternity" Similar to Blade of Darkness, but does not force to break the keyboard for performing supervisors. It is enough to conduct a series of simple attacks, press the key – and the hero will make a spectacular combo. The outcome of the battle is determined not only by the correct click, but also. We will be offered a development system similar to Diablo 2, only with an additional characteristic "The power of magic" and the ability to pump any eight branches skills. Four branches of battle: onions, shield, paired https://eprajournals.com/vendor/pgs/?libra-spins-casino-login-and-password-recovery-step-by-step-instructions.html weapons and two -handed blades. Four more are schools of magic: fire, water, earth and air. The original skills are not praised, the quantity is also not amazing: nine pieces on a branch. Unless the special effects for the most powerful spells will be really beautiful: according to the word, the sorcerer from the sky can fly a comet and explode a fiery ball the size of a screen. Therefore, if the tactician does not develop with a variety, then the game will want to go again at least in order to see how the pumped hero gracefully owns the sword, throws lightings and burns out evil spirits with fire.

Monsters will answer our militancy with the ability to treat each other, attack from the flanks, use enhancing spells and long -range weapons, and also retreat, having received heavy wounds. Auto -overlings are not expected: you will look into ruins at the first level or at the twentieth – meet the same enemies. Only in the first case, the opportunity to show heroism will present and get good things early, and in the second it remains only to drive the baby with one left, and take the trash to the trash. If only the found one got into the bag: the number of slots in the backpack is limited. You can put light and heavy armor on the hero’s body, each part of which will have to be selected separately. Moreover, the bracers protect only their hands, the struggle – legs, and without helmet the best armor will not save from a deadly blow to the head. In addition, objects also break, forcing a player, from time to time, return to the city and pay a blacksmith for repairs.

An ambiguous impression on the game schedule. The design of the levels of several paragraphs above has already received well -deserved praise. It is not a good engine that can draw large open spaces, cope with shadows and particle systems. But the heroes and monsters inhabiting the world turned out to be mediocre, and each with their own flaw. Then the armor on the character is too colorful and cartoony, then there are not enough landfills on the model. It is better not to talk about animation: if Motion Capture was used, then it was clearly not professionals who waved the blades.

"The heart of eternity" will not be the perfect game, and this is visible now. However, the more hope that UDC will be able to create a quality project. After all, closing his eyes to the little things, such as shortcomings of graphics and a simplified pumping system, developers can pay more attention to the study of the game world and beta testing. Fortunately, they are in no hurry with the release.

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